This project is read-only.

Possible bug with SID calculation during Chaining

In the code, you have this for your gender ratios:   genderGenderRatioCollection.Add(new GenderGenderRatio("Genderless", "Genderless", 0, 255)); genderGenderRatioCollection.Add(new ...

Id #3214 | Release: None | Updated: Jun 14, 2013 at 8:30 AM by wfyoung | Created: Oct 30, 2009 at 11:49 PM by MetalKid

Seed box crashes

Garbage (non-hexadecimal) values pasted into the seed box on the the main screen or screen to time will crash the program.

Id #1896 | Release: None | Updated: Feb 14, 2013 at 1:20 AM by wfyoung | Created: Jun 10, 2009 at 10:43 PM by wfyoung

New IV search criteria

These would be most useful in the egg time finder.   =A - Only match when parent A gives the IV. =B - Only match when parent B gives the IV. =AB - Only match when any parent gives the IV. === - Onl...

Id #1895 | Release: None | Updated: Jun 14, 2013 at 8:30 AM by wfyoung | Created: Jun 10, 2009 at 10:41 PM by wfyoung

Brute force time finder

A time finder that would run through the entire periodicity of the LCRG and then, using a predetermined set of criteria for an initial seed, show the closet one. Filter by IVs, ability, gender, etc.

Id #1894 | Release: None | Updated: Feb 14, 2013 at 1:20 AM by wfyoung | Created: Jun 10, 2009 at 10:39 PM by wfyoung

Exact IVs time finder

This would work very much like the initial seed finder, but would be built so that users could exactly define initial seed requirements. First a valid PID/IV combination would be found and we woul...

Id #1893 | Release: None | Updated: Feb 14, 2013 at 1:20 AM by wfyoung | Created: Jun 10, 2009 at 10:37 PM by wfyoung

Make finding adjacents for seconds work properly instead of stopping at 0 or 59

Currently when doing an adjacents search in the breeding IVs timefinder we do not properly handle the rollover of seconds. In other words, if the target seconds is 1 and we and to go back 2 second...

Id #1890 | Release: None | Updated: Jun 14, 2013 at 8:30 AM by wfyoung | Created: Jun 10, 2009 at 10:35 PM by wfyoung

Collection of SID/ID to be able to check for multiple games

A way to manage a group of SID/ID combinations for people who use multiple games.

Id #1889 | Release: None | Updated: Feb 14, 2013 at 1:20 AM by wfyoung | Created: Jun 10, 2009 at 10:33 PM by wfyoung

Store actual seed in frame for ease of advancing to a new set of frames

Basically we need to store a pointer to the seed of the last generated frame so that we can "fast forward" instead of setting a new starting frame and regenerating. Mainly applicable to 3rd genera...

Id #1888 | Release: None | Updated: Feb 14, 2013 at 1:20 AM by wfyoung | Created: Jun 10, 2009 at 10:33 PM by wfyoung

Hidden Power dropdown to set all filters for a particular hidden power

Currently there is no way to filter by hidden power. You have to know the HP powers off of the top of your head or research them first. This would be useful in the main generate screen and both o...

Id #1887 | Release: None | Updated: Feb 14, 2013 at 1:20 AM by wfyoung | Created: Jun 10, 2009 at 10:32 PM by wfyoung

Subsearch for ease in finding ranges.

It would be nice, if on the main screen, there was an easy way to quickly search the generated frames and show the difference between what you got and what you targeted. IV checker could be built ...

Id #1886 | Release: None | Updated: Feb 14, 2013 at 1:20 AM by wfyoung | Created: Jun 10, 2009 at 10:30 PM by wfyoung

  • 1-10 of 10 Work Items
    • Previous
    • 1
    • Next
    • Showing
    • 10
    • Work Items